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Answer by Crantisz for Make points out of faces instead of vertices in geometry nodes

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Blender 3.0

For the future googlers. The answers are outdated. For version 3.0 you can use Mesh to Points Node with Faces option.

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Getting normals for rotation is still a little tricky, though. You have to use capture attribute to get the normals from faces and use Align Euler to Vector to convert normal to rotation:

enter image description here


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