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Answer by wildBass for Make points out of faces instead of vertices in...

Another option is to use a Dual Mesh Node. My only question is: is it more efficient? I don't know.

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Answer by Crantisz for Make points out of faces instead of vertices in...

Blender 3.0For the future googlers. The answers are outdated. For version 3.0 you can use Mesh to Points Node with Faces option.Getting normals for rotation is still a little tricky, though. You have...

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Answer by Robin Betts for Make points out of faces instead of vertices in...

Edit: This workaround is no longer necessary, see other answersThere is a pure GeoNodes workaround..Please see below for GN (Fields) update.Compare the original mesh to a 1-level subdivision of itself....

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Answer by John MC for Make points out of faces instead of vertices in...

i think this is not possible with the current version of geometry nodes.But you could do it with the help of this python script:import bpyimport bmeshfrom mathutils import Vectorprint("*" * 50)obj =...

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Make points out of faces instead of vertices in geometry nodes

Geometry nodes uses vertices as points by default so when i feed the mesh to Point Instance it instances the selected object across the vertices. How do you switch to the centers of faces?

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